On Wednesday 9 April, the CNC presented the European Audiovisual Observatory’s report “Legal Challenges and Market Dynamics in the Video Games Sector”, with speeches by various stakeholders from the CNC, SELL, Spielfabrique, Nacon and Oldskull Game. The video games ...
From Dragon Edge and Star Wars Battlefront 2 to The Last of Us II and Assassin’s Creed Shadows, review bombing has been rampant since its release, illustrating the extent of the cultural battle being waged around the video game ...
Recent criticism of certain video games illustrates an increasingly common phenomenon in the industry: the emphasis placed on ideological considerations rather than purely technical or gameplay aspects. The video game industry, once seen as mere entertainment, and criticized for ...
The Observatory produces content analyzing the world of video games in a variety of formats. We inaugurate it with our first video on the evolution of gamers. This is a decisive factor in the supply policy of the Cultural ...
Over the past fifty years, video games have become a major cultural and creative industry. At once media, technology, hardware and software, video games are at the forefront of many fields, while at the same time fostering their passive ...
On the occasion of the announcement of the Switch 2, Olivier Mauco was a guest on France Info’s morning show (France). Available in audio(french) or written transcription. Transcription : It’s 6:34 a.m. on France Info. Nintendo unveils the ...